#include <wiisprite.h>

#include "Entity.h"



using namespace wsp;

Entity::Entity() : alive(true){}

Entity::~Entity() {}


bool Entity::GetAlive() const {
	return alive;
}
void Entity::SetAlive(bool life) {alive=life;}


void Entity::SetLayer(Layer* lay){
	layer = lay;
}

Layer * Entity::GetLayer(){
	return layer;
}
